pub struct WindowEnv<State>where
State: Clone,{ /* private fields */ }
Expand description
Manager for a Window
Implementations§
source§impl<T> WindowEnv<T>where
T: Clone,
impl<T> WindowEnv<T>where
T: Clone,
sourcepub fn new(
window_config: WindowConfig<T>,
event_loop: &EventLoop<EventMessage>
) -> WindowEnv<T>
pub fn new( window_config: WindowConfig<T>, event_loop: &EventLoop<EventMessage> ) -> WindowEnv<T>
Setup the Window and related features
sourcepub fn finish_render(&mut self)
pub fn finish_render(&mut self)
Flush and submit the canvas.
sourcepub fn run_on_setup(&mut self)
pub fn run_on_setup(&mut self)
Run the on_setup
callback that was passed to the launch function
sourcepub fn run_on_exit(&mut self)
pub fn run_on_exit(&mut self)
Run the on_exit
callback that was passed to the launch function
Trait Implementations§
Auto Trait Implementations§
impl<State> !RefUnwindSafe for WindowEnv<State>
impl<State> !Send for WindowEnv<State>
impl<State> !Sync for WindowEnv<State>
impl<State> Unpin for WindowEnv<State>where
State: Unpin,
impl<State> !UnwindSafe for WindowEnv<State>
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T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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